DESCRIPTIONDelivering a visceral WWII gaming experience, Company of Heroes redefines real time strategy gaming by bringing the sacrifice of heroic soldiers, war-ravaged environments, and dynamic battlefields to life. Total conversions available on Steam for COH1 are also listed on the Legacy Edition page. Scary.About This Game DISCLAIMER FOR ADDITIONAL USER REVIEWS, please visit the "Company of Heroes - Legacy Edition" page. Looking at SteamCharts, even the sales 25% off haven't even slightly increase the playerbase. P.S.: I bought this game at retailers with -30% discount at release. And after this I'm sure I will se all u in this game. The key to success now is in patches that will fix balance issues, add more FREE content to make the gameplay more diversified (doctrines, early and midgame elites). Anyway I was glad that release was in April not in the Autumn. This game may start new era in RTS like iphone without jet earphones port.īut anyway the game showed us that lelics became VERY LAZY (awful localizations and optimization (AGAIN), design flaws etc). Balance patches and new content will make the game better. The game will be developed and (re)gain its fanbase. It's like a reincarnation of WarCraft 3 in new conditions. And now we see that sega saw this (-25% discount after 1,5 months).Īnyway it's a new RTS. Jump back to quoted post, 14:16 PM PoDuHa-MaTb 3oBeT The game is ok! The main reason of the failor at release is the high price on the start. Most of us will probably buy COH3 because we are overly optimistic that 3rd times a charm, but Relic is wrong if they think that their fanboys will keep them afloat if their games continue to suck. I know there is a few people on here that really like Relic and buy all there stuff to "support the devs" or whatever in hopes that some day they will remember how to make a good game, but this is a tiny niche group. This is not a dev that routinely pumps out a GotY, Relic had a good space game before phones had cameras on them, a gem with COH1 11 years ago, a few above average games, horrible expansions, and now this shit sandwich. Relic is not Rockstar or Bethesda.there is no sizeable cult following that buys whatever they put out. Then rinse and repeat with CoH3.Īfter all that's basically what happened with DoW2. When they release new content people will finally buy and forget about all the initial pain, and CoH2 will be remembered as that bugfest of old and DoW3 becomes the new de facto Relic fan favourite. Abandoning COH2 also means people will tire of the latter and start going into the former, which brings the next point: Jump back to quoted post, 22:39 PM nee I think Relic is going for recency effect: sure its shit now, but people will warm up to it once new stuff comes out (which their so-called apology blog was meant to remind us of). But I have doubts even with expansions, it will merely die out within a month again, at the same rate. The only thing that will "slightly uplift" the playerbase for a temporary time is it's expansions. I hope Relic has learned a valuable lesson when creating rts games in the future. DoW3 however is something completely different, that has been rejected, even when more people tried it on release compared to CoH2.ĭoW3 has had 10 times the refund rate coh2 did on release, meaning most people who tried the game for a few days decided afterwards that it had no chance in it's current state. At least CoH2 had a decent and relatively similar experience to it's predecessors, even if it was a shitshow on release in terms of balance and optimization, it still had rts elements to it in general terms, no serious deviations. As you can see even after one month of release compared to CoH2, DoW3 has not only lost it's main fanbase, but almost 90% of it's original playerbase as well, due to moba elements, dow3 experiments gone wrong, pissed off dow1 fanboys, and balance that lacks clarity. DoW3 is the exact opposite in an important factor, keeping the main fanbase alive. Not even CoH2 was as bad as what DoW3 is on release numbers wise, even when 2/3s of the original playerbase was cut on release, CoH2 still maintained, and rebounded, and has at least grown over the years.
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